![]() "We want the world to feel full of events, opportunities and distractions," Krakowiak says. Krakowiak notes that this showcases the game's randomly-generated side mission system. ![]() As the main character leaps from rooftop to rooftop, avoiding the slow biters below, he hears a scream for help coming from a house. One of those options pops up quickly in the demo. Krakowiak believes mobility adds "more freedom to the sandbox," expanding the options that a player can explore in any situation. "If I'm trying to survive, shouldn't I be able to run, jump, climb, utilize the entire environment? Just walking on the street level isn't very smart for humans." "We looked at it from the direction of what was missing in zombie games," he says. Krakowiak calls this addition "the simplest thing imaginable." He runs past zombies more often than actually fighting them, leaping across rooftops, crashing through barriers and generally vaulting over any obstacles that get in his way. When he sees the air drop, he vows to get to the supplies before anyone else.Īt odds with the methodical movement of Dead Island, Dying Light's main character is incredibly mobile. Supplies are limited and people are panicked. The unnamed protagonist lives in the middle of a quarantined zone in the city of Harram, a fictional locale inspired by the clash of cultures seen in cities such as Istanbul.Īlong with his partner Jade, the protagonist been locked in the quarantine zone for two months while the virus spreads and the city turns into more and more of a slum. The E3 demo begins with the main character watching a plane fly overhead and let loose two cargo drops a few miles away. The DNA is not hard to spot.īut Dying Light's surprisingly unique nature becomes more apparent in the details. You do sidequests for experience points, and there's even a crafting system that allows you to piece together weapons such as an electrified machete. You use melee weapons to decapitate and disable hordes of infected humans. It's set in a dusty, run-down city not unlike the middle section of Dead Island. Dying Light seems overly familiar at first glance.
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